Ramball
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(I'm sorry I post it here. I tried to use the feedback form but it didn't seem to be sending the information. Now I already typed it out)
Dear employees
First of all; The 1.0 Palworld has been insane. A lot has been added and the game feels and works mostly well. Obviously this post will go into the downsides/improvement options, but take those as they are, improvements to a great game.
Yet I still think the game has very much more potential than it currently has. I will cover a couple of points.
Balance issues:
1) Generally, the game is too easy. So many features make the game feel very boring half-way and towards the end. The replayability becomes close to 0 after knowing these.
1a. The catch rate is too high. Blue normal balls can catch up to like level 35 which requires iron use so much later in to the game compared to normal. Bosses are too easy to catch, the states chances seem to be lower than the actual chance. imo it can easily be more than halved.
1b. Palls can be cought at too high HP (especially bosses). I would argue all palls should be at <50% or <75% hp to be able to catch. especially legendaries. The tricks to catch them early (sphere cannon, or spheres on the ground) really disbalance the game
1c. Spheres on the ground. Please remove any and all legendary+ sphere's that can be freely accessed on the ground. Even in golden chests (since gold keys are easy to get and there are ways to not need keys). I had this issue since sakurajima and the free legendary spheres.
1d. Towers are too easy to overlevel for. Please either level limit the palls you take inside, or level limit the character before beating the tower (although I understand a lot of casual players wont like this).
1e. Surgery table is waaaaaaay too easy. Free work speed stats, move speed stats, and late game diamond stats. Seriously no reason to breed for stats anymore except legendary. Couple suggestions: max 1 surgery trait, each one is single use and found in dungeon/oil rig chests.
1f. Stat potions are stupidly strong too. No reason to go out for hunting 100/100/100 or breeding 100/100/100 lategame. Again, breeding barely useful.
1g. Legendary palls are too strong. It would be great to see more variety endgame. Awakening could be a great mechanic to level the power differences between legendary and other palls somehow. All legendary palls are just so much stronger.
1h. Lucky is a useless stat lategame. They just rule for the free ranks/combat power/book. But lucky is useless for any other reason lategame.
1i. Higher level area's (especially sunreach) simply shouldn't be accessible early on. It's like you considered the idea by placing a portal on the last tower, and then thought "naaahhhh easy way".
1j. The final grind for relics and water is very boring and it also gives a high variability of stuff. From star ranks, to resource, to implements (surgery), to stat boosts, to skill books.
Being able to catch JETRAGON by using a sphere laying next to him at level 15'ish is seriously just stupid. Especially in (official) online servers. If it's possible, people will. Once you know, its stupid.
Then you just implant dimensional leap, swift, runner, or other offensive stats (easily/for free/cheap) for an unstoppable force.
Optionally; Make a game mode, or hard mode, which allows for better/fun progression rather than the current extremely casual progression. Though personally I'd love to see quite some of the above balances issues removed somehow.
2) The world feels stale. It is a great first experience. But once you know what's out there, nothing ever changes. The higher level you go, the more random/interesting experiences should be happening. Those should be exciting, rather than throw ball = catch. I liked the enraging monsters at first, but they too quickly become easy, boring, useless.
a. Especially the world tree; It is a great place and surprise area. I loved it! but it quickly turned into the most boring "grind" out there.
b. Also the 3 bosses in the tree were too easy (easier than panthalus).
c. The "blue world infused palls" serve no function because balance issue 1e and 1g.
d. no end game stuff/things to do. You already easily have the legendaries. Everything is caught too easily and the only thing left is the boring grind for all stuff. The game directly implodes after the final boss.
3) Highlights: It should be dumb to show only negative points. I want to show what excited me, as to show what directions I personally would love more additions/improvements.
3a. I did the oil rigs too late, but they were actually very fun. Much better than I expected.
3b. The level 60/68 tower were good fights. I felt like I needed to create a team and craft good armor. Couldn't easily overcome them by overleveling (which just happens by playing the game)
3c. Panthalus was peak. Loved the fight.
3d. Final boss fight was good too.
3e. generally like the new 10 point skill system, and progression (except for balance issues) felt right and fun. Building a factory felt mostly great.
3f. Raid system is generally great. Yet hard to do alone. Even with 2-4 friends the ultra once were near impossible.
3g. Loved the expedition system. It seemed nice, balanced and gave some unique and interesting rewards basically untill the end. Also a reason to rank up palls or catch luckies.
3h. no cheating encountered in official server
3i. Sadly did find one guy who did everything (full ancient level 67) in 8 hours abusing every single balance issue and bug.
I know I'm not a developer and it's your game. I had a lot of fun and these were the points that started frustrating, stopping my interest. Still well worth the money, great job!
Dear employees
First of all; The 1.0 Palworld has been insane. A lot has been added and the game feels and works mostly well. Obviously this post will go into the downsides/improvement options, but take those as they are, improvements to a great game.
Yet I still think the game has very much more potential than it currently has. I will cover a couple of points.
Balance issues:
1) Generally, the game is too easy. So many features make the game feel very boring half-way and towards the end. The replayability becomes close to 0 after knowing these.
1a. The catch rate is too high. Blue normal balls can catch up to like level 35 which requires iron use so much later in to the game compared to normal. Bosses are too easy to catch, the states chances seem to be lower than the actual chance. imo it can easily be more than halved.
1b. Palls can be cought at too high HP (especially bosses). I would argue all palls should be at <50% or <75% hp to be able to catch. especially legendaries. The tricks to catch them early (sphere cannon, or spheres on the ground) really disbalance the game
1c. Spheres on the ground. Please remove any and all legendary+ sphere's that can be freely accessed on the ground. Even in golden chests (since gold keys are easy to get and there are ways to not need keys). I had this issue since sakurajima and the free legendary spheres.
1d. Towers are too easy to overlevel for. Please either level limit the palls you take inside, or level limit the character before beating the tower (although I understand a lot of casual players wont like this).
1e. Surgery table is waaaaaaay too easy. Free work speed stats, move speed stats, and late game diamond stats. Seriously no reason to breed for stats anymore except legendary. Couple suggestions: max 1 surgery trait, each one is single use and found in dungeon/oil rig chests.
1f. Stat potions are stupidly strong too. No reason to go out for hunting 100/100/100 or breeding 100/100/100 lategame. Again, breeding barely useful.
1g. Legendary palls are too strong. It would be great to see more variety endgame. Awakening could be a great mechanic to level the power differences between legendary and other palls somehow. All legendary palls are just so much stronger.
1h. Lucky is a useless stat lategame. They just rule for the free ranks/combat power/book. But lucky is useless for any other reason lategame.
1i. Higher level area's (especially sunreach) simply shouldn't be accessible early on. It's like you considered the idea by placing a portal on the last tower, and then thought "naaahhhh easy way".
1j. The final grind for relics and water is very boring and it also gives a high variability of stuff. From star ranks, to resource, to implements (surgery), to stat boosts, to skill books.
Being able to catch JETRAGON by using a sphere laying next to him at level 15'ish is seriously just stupid. Especially in (official) online servers. If it's possible, people will. Once you know, its stupid.
Then you just implant dimensional leap, swift, runner, or other offensive stats (easily/for free/cheap) for an unstoppable force.
Optionally; Make a game mode, or hard mode, which allows for better/fun progression rather than the current extremely casual progression. Though personally I'd love to see quite some of the above balances issues removed somehow.
2) The world feels stale. It is a great first experience. But once you know what's out there, nothing ever changes. The higher level you go, the more random/interesting experiences should be happening. Those should be exciting, rather than throw ball = catch. I liked the enraging monsters at first, but they too quickly become easy, boring, useless.
a. Especially the world tree; It is a great place and surprise area. I loved it! but it quickly turned into the most boring "grind" out there.
b. Also the 3 bosses in the tree were too easy (easier than panthalus).
c. The "blue world infused palls" serve no function because balance issue 1e and 1g.
d. no end game stuff/things to do. You already easily have the legendaries. Everything is caught too easily and the only thing left is the boring grind for all stuff. The game directly implodes after the final boss.
3) Highlights: It should be dumb to show only negative points. I want to show what excited me, as to show what directions I personally would love more additions/improvements.
3a. I did the oil rigs too late, but they were actually very fun. Much better than I expected.
3b. The level 60/68 tower were good fights. I felt like I needed to create a team and craft good armor. Couldn't easily overcome them by overleveling (which just happens by playing the game)
3c. Panthalus was peak. Loved the fight.
3d. Final boss fight was good too.
3e. generally like the new 10 point skill system, and progression (except for balance issues) felt right and fun. Building a factory felt mostly great.
3f. Raid system is generally great. Yet hard to do alone. Even with 2-4 friends the ultra once were near impossible.
3g. Loved the expedition system. It seemed nice, balanced and gave some unique and interesting rewards basically untill the end. Also a reason to rank up palls or catch luckies.
3h. no cheating encountered in official server
3i. Sadly did find one guy who did everything (full ancient level 67) in 8 hours abusing every single balance issue and bug.
I know I'm not a developer and it's your game. I had a lot of fun and these were the points that started frustrating, stopping my interest. Still well worth the money, great job!





